Cliff Bleszinski, the creator of the Gears of War series, is crying big crocodile tears today about Microsoft's reversal. He warns that without locking out used games, that we'll all regret it. More developers will flee to mobile games and PC Games, that we'll see more DLC and multiplayer modes tacked on to games, and that the current market cannot sustain continued expansion of budgets for big titles.
You see, that's the thing right there. The market cannot continue to expand in such a manner. Gears Of War 3 was rumored to be the first "nine-figure" development budget console game (between actual development and media campaign). At such budgets, you are literally betting the company on every release. That is unhealthy, because EVERY company will eventually roll snake eyes, and crap out.
Bleszinski goes on to say the reason that Microsoft reversed course wasn't the result of "Internet Whining" but because Sony didn't go along with the plan. I also have to disagree here to a point. Sure, if Sony went along with it, gamers would have had two options. Accept it, or sit the console generation out. I think at least a percentage of gamers would have sat the generation out, but we had to like it or lump it.
But Sony saw Microsoft's plans and played them like an absolute fiddle. They managed to do something found in both martial arts and smart business. Use your opponents force against them. Sony actually TIGHTENED their procedures (requiring PS+ to play online).. and still got cheered for it, because they were so far ahead of Microsoft.
So, folks on the internet may not have caused Microsoft's reversal (seriously though, wouldn't you love to have been a fly on the wall during the meetings during the time between E3 and now?).. but that's because Sony actually decided to listen to their owners, instead of the publishers dream list.
So, Mr. Bleszinski, with all due respect.. we do not have a problem. YOU have a problem. If you can't find a way to deal with it, do what happens to every dinosaur who can't evolve.
Go extinct.
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